Cthor::Distribution< float > | |
Cthor::Distribution< sf::Color > | |
Cthor::Distribution< sf::Time > | |
Cthor::Distribution< sf::Vector2f > | |
Cthor::Distribution< unsigned int > | |
Cthor::Action | Class for dynamic actions that are connected with SFML events |
Cthor::ActionContext< ActionId > | Structure containing information about the context in which an action has occurred |
Cthor::ActionMap< ActionId > | Class template that associates identifiers with dynamic actions |
Cthor::AnimationAffector | Affector that animates particles using a function |
Cthor::AnimationMap< Animated, Id > | Class that stores multiple animations |
Cthor::Animator< Animated, Id > | Class to animate objects |
Cthor::Arrow | Drawable arrow class |
Cthor::BigSprite | Sprite using big textures |
Cthor::BigTexture | Class for textures which are too big for sf::Texture |
Cthor::ColorAnimation | Changes an object's color smoothly over time |
Cthor::ColorGradient | Class to implement color gradients |
Cthor::ConcaveShape | Concave shape class |
Cthor::Connection | Class that maintains control over a registered object |
Cthor::Distribution< T > | Class holding a rule to create values with predefined properties |
Cthor::Edge< V > | Edge that contains two vertices (its endpoints or corners) |
▼Cthor::EmissionInterface | Class that connects emitters with their corresponding particle system |
Cthor::ParticleSystem | Class for particle systems |
Cthor::EventSystem< Event, EventId > | Class for object-oriented handling of user-defined events |
Cthor::FadeAnimation | Lets an object fade in or out |
Cthor::ForceAffector | Applies a translational acceleration to particles over time |
Cthor::FrameAnimation | Changes a sprite's subrect over time |
Cthor::JoystickAxis | Contains information about a joystick number, an axis and its threshold |
Cthor::JoystickButton | Contains information about a joystick number and button number |
Cthor::Particle | Particle class |
Cthor::PolarVector2< T > | Vector in polar coordinate system |
Cthor::RefAnimation< Animation > | Class to reference another animation |
Cthor::ResourceAccessException | Exception class for invalid resource access |
Cthor::ResourceHolder< R, I, O > | Class that is responsible of the management of resources like images, fonts or music |
Cthor::ResourceLoader< R > | Class storing loading information for resources |
Cthor::ResourceLoadingException | Exception class for failed resource allocation |
Cthor::Resources::CentralOwner | Centralized ownership policy |
Cthor::Resources::RefCounted | Reference-counted ownership policy |
Cthor::ScaleAffector | Scales particles over time |
Cthor::ScopedConnection | RAII style connection with automatic disconnect |
Cthor::StopWatch | Pausable clock class that measures elapsed time |
Cthor::StringConversionException | Exception class for failed string conversions |
▼Cthor::Timer | Clock class that has the semantics of a countdown timer |
Cthor::CallbackTimer | Advanced timer with the ability to trigger function calls |
Cthor::TorqueAffector | Applies a rotational acceleration to particles over time |
Cthor::Triangle< V > | Triangle class consisting of 3 vertices (its corners) |
Cthor::TriangulationTraits< V > | Traits template to implement the Vertex concept |
Cthor::TrigonometricTraits< T > | Trigonometric traits template |
Cthor::UniversalEmitter | Class that emits particles with customizable initial conditions |