VectorAlgebra3D.hpp
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25 
35 
36 #ifndef THOR_VECTORALGEBRA3D_HPP
37 #define THOR_VECTORALGEBRA3D_HPP
38 
40 
41 #include <SFML/System/Vector2.hpp>
42 #include <SFML/System/Vector3.hpp>
43 
44 #include <cassert>
45 
46 
47 namespace thor
48 {
49 
52 
55 template <typename T>
56 T length(const sf::Vector3<T>& vector);
57 
60 template <typename T>
61 T squaredLength(const sf::Vector3<T>& vector);
62 
65 template <typename T>
66 sf::Vector3<T> unitVector(const sf::Vector3<T>& vector);
67 
72 template <typename T>
73 T polarAngle(const sf::Vector3<T>& vector);
74 
79 template <typename T>
80 T elevationAngle(const sf::Vector3<T>& vector);
81 
82 // ---------------------------------------------------------------------------------------------------------------------------
83 
84 
87 template <typename T>
88 T dotProduct(const sf::Vector3<T>& lhs, const sf::Vector3<T>& rhs);
89 
92 template <typename T>
93 sf::Vector3<T> crossProduct(const sf::Vector3<T>& lhs, const sf::Vector3<T>& rhs);
94 
98 template <typename T>
99 sf::Vector3<T> cwiseProduct(const sf::Vector3<T>& lhs, const sf::Vector3<T>& rhs);
100 
105 template <typename T>
106 sf::Vector3<T> cwiseQuotient(const sf::Vector3<T>& lhs, const sf::Vector3<T>& rhs);
107 
108 // ---------------------------------------------------------------------------------------------------------------------------
109 
110 
113 template <typename T>
114 sf::Vector3<T> toVector3(const sf::Vector2<T>& vector2);
115 
117 
118 } // namespace thor
119 
120 #include <Thor/Vectors/Detail/VectorAlgebra3D.inl>
121 #endif // THOR_VECTORALGEBRA3D_HPP
T dotProduct(const sf::Vector3< T > &lhs, const sf::Vector3< T > &rhs)
Computes the dot product of two 3D vectors.
sf::Vector3< T > toVector3(const sf::Vector2< T > &vector2)
Constructs a 3D vector from a 2D vector by setting the Z component to zero.
T elevationAngle(const sf::Vector3< T > &vector)
Returns the elevation angle of vector.
sf::Vector3< T > cwiseProduct(const sf::Vector3< T > &lhs, const sf::Vector3< T > &rhs)
Returns the component-wise product of lhs and rhs.
Definition: AnimationMap.hpp:42
sf::Vector3< T > cwiseQuotient(const sf::Vector3< T > &lhs, const sf::Vector3< T > &rhs)
Returns the component-wise quotient of lhs and rhs.
Class template thor::TrigonometricTraits and some trigonometry-related functions and constants...
sf::Vector3< T > crossProduct(const sf::Vector3< T > &lhs, const sf::Vector3< T > &rhs)
Computes the cross product of two 3D vectors.
T squaredLength(const sf::Vector3< T > &vector)
Returns the square of vector's length.
T polarAngle(const sf::Vector3< T > &vector)
Returns the angle between the projection of vector onto the XY-plane and the X-axis.
sf::Vector3< T > unitVector(const sf::Vector3< T > &vector)
Returns a vector with same direction as the argument, but with length 1.
T length(const sf::Vector3< T > &vector)
Returns the length of the 3D vector.