FrameAnimation.hpp
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3 // Thor C++ Library
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25 
28 
29 #ifndef THOR_FRAMEANIMATION_HPP
30 #define THOR_FRAMEANIMATION_HPP
31 
32 #include <Thor/Config.hpp>
33 #include <Aurora/Tools/ForEach.hpp>
34 
35 #include <SFML/Graphics/Rect.hpp>
36 
37 #include <vector>
38 #include <cassert>
39 
40 
41 namespace thor
42 {
43 namespace detail
44 {
45 
46  // Class that stores a single frame of FrameAnimation
47  struct Frame
48  {
49  Frame(float duration, const sf::IntRect& subrect)
50  : duration(duration)
51  , subrect(subrect)
52  , origin()
53  , applyOrigin(false)
54  {
55  }
56 
57  Frame(float duration, const sf::IntRect& subrect, sf::Vector2f origin)
58  : duration(duration)
59  , subrect(subrect)
60  , origin(origin)
61  , applyOrigin(true)
62  {
63  }
64 
65  mutable float duration;
66  sf::IntRect subrect;
67  sf::Vector2f origin;
68  bool applyOrigin;
69  };
70 
71 } // namespace detail
72 
73 // ---------------------------------------------------------------------------------------------------------------------------
74 
75 
78 
82 class THOR_API FrameAnimation
83 {
84  // ---------------------------------------------------------------------------------------------------------------------------
85  // Public member functions
86  public:
90 
94  void addFrame(float relativeDuration, const sf::IntRect& subrect);
95 
100  void addFrame(float relativeDuration, const sf::IntRect& subrect, sf::Vector2f origin);
101 
107  template <class Animated>
108  void operator() (Animated& animated, float progress) const;
109 
110 
111  // ---------------------------------------------------------------------------------------------------------------------------
112  // Private member functions
113  private:
114  void ensureNormalized() const;
115 
116 
117  // ---------------------------------------------------------------------------------------------------------------------------
118  // Private variables
119  private:
120  std::vector<detail::Frame> mFrames;
121  mutable bool mNormalized;
122 };
123 
125 
126 // ---------------------------------------------------------------------------------------------------------------------------
127 
128 
129 template <class Animated>
130 void FrameAnimation::operator() (Animated& target, float progress) const
131 {
132  assert(!mFrames.empty());
133  assert(progress >= 0.f && progress <= 1.f);
134 
135  ensureNormalized();
136  AURORA_FOREACH(const detail::Frame& frame, mFrames)
137  {
138  progress -= frame.duration;
139 
140  // Must be <= and not <, to handle case (progress == frame.duration == 1) correctly
141  if (progress <= 0.f)
142  {
143  target.setTextureRect(frame.subrect);
144  if (frame.applyOrigin)
145  target.setOrigin(frame.origin);
146 
147  break;
148  }
149  }
150 }
151 
152 } // namespace thor
153 
154 #endif // THOR_FRAMEANIMATION_HPP
Changes a sprite's subrect over time.
Definition: FrameAnimation.hpp:82
Definition: AnimationMap.hpp:42
Configuration header of the library.
void operator()(Animated &animated, float progress) const
Animates the object.
Definition: FrameAnimation.hpp:130