Predefined key class for sf::Shader resources. More...
Static Public Member Functions | |
static ShaderKey | FromFile (const std::string &fileName, const std::string &tag="") |
Load sf::Shader from file name. | |
static ShaderKey | FromMemory (const std::string &shaderCode, const std::string &tag="") |
Load sf::Shader from source code in memory. | |
Public Member Functions | |
MovedPtr< sf::Shader > | Load () const |
Loads the shader as specified by the static functions. | |
void | Swap (ShaderKey &other) |
Exchanges the contents of *this with other. | |
Related Functions | |
bool | thor::Resources::operator< (const ShaderKey &lhs, const ShaderKey &rhs) |
Comparison operator for strict weak ordering. | |
void | thor::Resources::swap (ShaderKey &lhs, ShaderKey &rhs) |
Swaps two sf::Shader resource keys. |
Predefined key class for sf::Shader resources.
You can use this class to specifiy the access and loading of sf::Shader resources in a ResourceManager.
static ShaderKey thor::Resources::ShaderKey::FromFile | ( | const std::string & | fileName, |
const std::string & | tag = "" |
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) | [static] |
Load sf::Shader from file name.
fileName | The name of the file from which you want to load the sf::Shader. |
tag | If an existing key has the same loading parameters, you can use this ID to create a distinct key. |
static ShaderKey thor::Resources::ShaderKey::FromMemory | ( | const std::string & | shaderCode, |
const std::string & | tag = "" |
||
) | [static] |
Load sf::Shader from source code in memory.
shaderCode | String containing the source code of the shader. |
tag | If an existing key has the same loading parameters, you can use this ID to create a distinct key. |
MovedPtr<sf::Shader> thor::Resources::ShaderKey::Load | ( | ) | const |
Loads the shader as specified by the static functions.