AddFrame(float relativeDuration, const sf::IntRect &subrect) | thor::FrameAnimation | |
AddFrame(float relativeDuration, ResourcePtr< const sf::Texture > texture, const sf::IntRect &subrect) | thor::FrameAnimation | |
Apply(sf::Sprite &target, float progress) const | thor::FrameAnimation | [virtual] |
Create() | thor::FrameAnimation | [static] |
FrameAnimation() | thor::FrameAnimation | |
Ptr typedef | thor::FrameAnimation |