Bromeon
Geometry/Zone.hpp
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00001 
00002 //
00003 // Thor C++ Library
00004 // Copyright (c) 2011 Jan Haller
00005 // 
00006 // This software is provided 'as-is', without any express or implied
00007 // warranty. In no event will the authors be held liable for any damages
00008 // arising from the use of this software.
00009 // 
00010 // Permission is granted to anyone to use this software for any purpose,
00011 // including commercial applications, and to alter it and redistribute it
00012 // freely, subject to the following restrictions:
00013 // 
00014 // 1. The origin of this software must not be misrepresented; you must not
00015 //    claim that you wrote the original software. If you use this software
00016 //    in a product, an acknowledgment in the product documentation would be
00017 //    appreciated but is not required.
00018 // 
00019 // 2. Altered source versions must be plainly marked as such, and must not be
00020 //    misrepresented as being the original software.
00021 // 
00022 // 3. This notice may not be removed or altered from any source distribution.
00023 //
00025 
00028 
00029 #ifndef THOR_ZONE_HPP
00030 #define THOR_ZONE_HPP
00031 
00032 #include <Thor/Geometry/Attributes2D.hpp>
00033 #include <Thor/Config.hpp>
00034 
00035 #include <SFML/System/Vector2.hpp>
00036 
00037 
00038 namespace thor
00039 {
00040 
00043 
00047 class THOR_API Zone : public Positionable, public Rotatable
00048 {
00049     // ---------------------------------------------------------------------------------------------------------------------------
00050     // Public member functions
00051     public:
00054         virtual                     ~Zone();
00055 
00058         virtual sf::Vector2f        GetRandomPoint() const = 0;
00059 
00062         virtual Zone*               Clone() const = 0;
00063 
00064     
00065     // ---------------------------------------------------------------------------------------------------------------------------
00066     // Protected member functions
00067     protected:
00070                                     Zone(sf::Vector2f position, float rotation);
00071         
00075         sf::Vector2f                TransformToGlobal(sf::Vector2f point) const;
00076 };
00077 
00079 
00080 } // namespace thor
00081 
00082 #endif // THOR_ZONE_HPP